Did you approach the animated series for ARK differently from scoring the video game. And were you asked to write music that would be in keeping with that of the video game?
The requirement was to have both an overlap with the game’s music and come up with new material. Fortunately, with the series having a greater emphasis on character development than the game, it left much more room to create a score with contrast to reflect the characters’ various stories. The game score is predominantly focused on action, so as a general rule, we drew from the game for the action music, and created new material for the character scenes. That isn’t to say there isn’t new action music, there is, but it was always built on the aesthetic roots that the game established.
Some of my favorite moments were discovering the overlaps between the game and the show. Rockwell’s theme, for example, was written for the “Genesis Part Two” expansion. Rockwell is a primary antagonist in the game, and this expansion focused heavily on his back story. We were recording Genesis Part Two at the same time as recording the music for the Pilot episode all the way back in summer 2021, and as a result, I was also writing both at the same time.
It was the first time I really realized the power of creative convergence and having themes overlap between two different entertainment mediums. If you listen to a track from the game such as ‘Rockwell Battle Suite’ and compare it to ‘Rockwell’s Theme’ from the TV show, you’ll hear the exact overlap. These two pieces were written within a month of each other.
It’s this kind of creative overlap that you can only have when the composer for the show is the same as the composer for the game. It’s multiple years worth of musical and franchise ‘vocabulary’ that I have instantly to hand.
How did you become involved on the animated series?
I was the only choice from the start. I’d written several hours of music for the franchise at the point the animated series was put into development, and it was felt that the person who knew the game’s musical architecture best should do the series as well. Studio Wildcard – developers of the game – were able to give me the backing and support I needed to get the score done to the best possible level.
What size orchestra did you utilize for the score to ARK, as I am told that the producers were keen for the score to be performed by live players, and did you write any sections of the score with a particular soloist or performer in mind?
The producers were indeed keen to get the music produced to the highest level possible. Even at the height of the pandemic they were willing to do whatever it took to get it recorded. I’m forever grateful to them for getting a lot of musicians employed at a time when it would have been an aspect of production that would have been very easy to drop. The first few episodes were recorded socially distanced (all players six feet apart and separate string and brass sections). One of my favorite moments of the entire process was being able to step in to the studio for the first time on Episodes 5 and 6 and actually be with the players who I’d built a rapport with for the first four episodes.
The orchestra for the majority of the score had fifty string players, and twenty brass, piano, and harp. All the woodwinds are performed by one player, Kristin Naigus, who has been almost omnipresent across all my soundtracks in the last 6-7 years. I have a few favorite collaborators amongst the London musicians, most notably Philarmonia Principal Trumpet Jason Evans, who has played every single lead trumpet line on the ARK franchise since the first game score recording back in 2017.
The character Helena, has a wonderful theme that is heard throughout, do you think it is important for characters and even locations to have their own individual musical theme?
It’s imperative for a show like this which is primarily character-driven. Helena’s theme was the first character theme I wrote as she’s the protagonist and it needed to be malleable enough to reflect her character’s transformation. However, all the cast that support her, Mei-Yin, Alasie, John, and the antagonists, Rockwell, Gladiatrix and General Nerva all have themes too. There are a couple of location themes too but the cast are always on the move so a recurring theme for a location is less important in this show. But yes, I love the style of scoring with recognizable themes and variations for multiple characters and wish more shows and games did it!
There are six episodes in the series thus far, when scoring an episodic project do you score each episode in the order that they will air?
Six episodes in the first half of the series, the second half airs in Q4 this year, so thirteen in total. Yes, I scored them sequentially, it meant that all the themes developed naturally as I went. I honestly can’t imagine scoring it any other way.
The score for the animated series or selections from it have been released on digital platforms, it says volume 1, so does this mean there is more music coming, and maybe a CD release?
Volume 1 is almost the entirety of the music from episodes 1-6, with almost no cutdowns. The show’s music is – as our showrunner described it – ‘operatic in scope’ so it didn’t feel great to cut it down but also, we wanted any listeners to be able to relive the show through the soundtrack. As the score is so melodic in nature it didn’t feel right to cut anything. Volume 2 will represent the entirety of the amazing episodes. And there are definite conversations about physical releases!
How much music did you write for the series?
About 7 hours in total!
What is on the horizon for you?
Multiple game scores, and my first major film score, unfortunately all under wraps at the moment, but when the time comes, I’ll be sure to shout about it!
Many thanks to the composer for his time and answering my questions. Also many thanks to Greg O’Connor Read of Top Dollar Promotions, who arranged the interview.